13ย years, 5ย months ago
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Community contributions featuredWell, I also used wings3D. I actually have a seperate tool that allows you to load .OBJ files from Wings3D and then animate them in my custom format for my game engine.&nbโฆ
13ย years, 5ย months ago
13ย years, 5ย months ago
So My current octree is node-pointer based, where each node has 8 child nodes. I was reading that you can achieve O(1) insertion/deletion by using a 1Demensional Array.&nbโฆ
13ย years, 5ย months ago
Let me describe my Idea of how I wanted my Scene/Renderer classes to work. Then maybe someone with more experience can guide me and steer me the right direction. The Sceneโฆ
13ย years, 5ย months ago
So I'm trying to implement my own per-pixel light shader. I'm using OpenGL If I use gl_LightSource[0].position.xyz in my fragment shader everything works like it'sโฆ
13ย years, 5ย months ago
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See all in DiscussionsWell, I also used wings3D. I actually have a seperate tool that allows you to load .OBJ files from Wings3D โฆ
13ย years, 5ย months ago
Sorry (couldn't figure out how to edit my previous post). I thought I might help guide you with some โฆ
13ย years, 5ย months ago
I don't know of any specific tutorials. I feel like a World Editor tool is best used with a game โฆ
13ย years, 5ย months ago