16 years, 8 months ago
Highlights
Community contributions featuredHow about going back to basics and only applying the velocity change ON KEY DOWN, which shouldn't be called again until ON KEY UP. Use key states, checking for change.
16 years, 8 months ago
16 years, 10 months ago
I'm not entirely sure where to go with my game's control flow and abstraction. This is pretty long-winded, but I'm just looking for more information on game control flow an…
16 years, 10 months ago
Hi gamedevs, I wanted to clear my head on the topic of C++ events. There's sigslot, boost::signal, etc. I would still want to wrap any of those so it would be easier for my…
17 years, 4 months ago
I'm looking for tutorials on what makes seamless space-to-earth transitions work. Meaning landing on a 3D planet from space. Like Infinity: Thanks
17 years, 6 months ago
Latest Activity
See all in DiscussionsHow about going back to basics and only applying the velocity change ON KEY DOWN, which shouldn't be called again …
16 years, 8 months ago
I've seen this before. It was in some 2D Asian MMOG (or multi-server system). I didn't play it long, as …
16 years, 10 months ago
Yeah, I ran into the same bug a few days ago. Argh..........However, I dread every time I have to switch …
16 years, 10 months ago