21 years, 10 months ago
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21 years, 10 months ago
Heh. It took me a while to translate that from C to qbasic, but that code is almost exactly what I needed, jack_1313. :) I think I've got it from here. Thanks everyone. --j_k
21 years, 10 months ago
Hey-- I'm programming a game where you fly a spaceship around and shoot at various objects, targets, cannons, etc. Right now, when a cannon has picked you as its "target", it ai…
21 years, 10 months ago
Hey everyone-- I have a question about 3D projection equations. I've come across the usual ones, these: ScreenX = 256 * ((PntX - CameraX) / ((PntZ - CameraZ) + zCenter)) +…
22 years ago
It's 2D :) thanks for the reply. I understand what you're saying, sorta... I guess I have to have some sort of ratio as well between the bullet's speed and the target's speed to…
21 years, 10 months ago
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See all in DiscussionsHeh. It took me a while to translate that from C to qbasic, but that code is almost exactly what …
21 years, 10 months ago
It's 2D :) thanks for the reply. I understand what you're saying, sorta... I guess I have to have some …
21 years, 10 months ago
Hey-- I'm programming a game where you fly a spaceship around and shoot at various objects, targets, cannons, etc. Right …
21 years, 10 months ago