17 years, 6 months ago
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Community contributions featuredYou should be able to get the camera position from the modelview matrix if you have applied no other transformations.Kind regards,AdamEdit:If you want to calculate a vertex posi…
17 years, 6 months ago
18 years ago
Hi guys, I'm trying to render a depth texture using the framebuffer, so it can later be used as a reference for a shadow map shader. Aaanyway, I've been on this for a few d…
18 years, 5 months ago
Hi guys, Ok, so I'm working through the OpenGL "Red book", and I've encountered a problem. On pages 82-90, the book discusses "Vertex Arrays in Buffer Objects", and here lies my…
19 years, 11 months ago
Hi all, There's been no posts in the last... well, in a long time. Sooo, I'd thought i'd post, for the hell of it (why not eh?). To be honest I was just wondering if anyone actu…
20 years ago
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See all in DiscussionsYou should be able to get the camera position from the modelview matrix if you have applied no other transformations.Kind …
17 years, 6 months ago
Hi,If I follow correctly, you need the .lib to use the .dll (that was probably cross-compiled from Linux) in Visual …
18 years ago
(Yes, I do know this is an old thread, however, as I've found this thread several times while looking for …
18 years, 2 months ago