9ย years, 4ย months ago
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The blending I'm not too worried about, I've done plenty of stuff like that before. The main trouble is figuring out a way to "iterate over the correct pixels in the correct ordโฆ
9ย years, 4ย months ago
I need a fresh perspective or ideas to help make solving this problem a little easier. Without going into overwhelming detail, basically I have 6 large textures, one for eโฆ
9ย years, 4ย months ago
I'm trying to decide what approach to try next to reduce popping and improve visual quality for a project rendering large spherical terrain which pulls terrain detail from heighโฆ
9ย years, 5ย months ago
This is kind of yet another "which engine" post (so recommendations welcome), but not quite. I'm particularly interested in hearing what people have to say about prodโฆ
9ย years, 10ย months ago
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See all in DiscussionsThe blending I'm not too worried about, I've done plenty of stuff like that before. The main trouble is figuring โฆ
9ย years, 4ย months ago
Whew, hard coding it and just doing the tedious work of manually mapping coordinates seems easier now! ha ha Seems โฆ
9ย years, 4ย months ago
I'll take a look at the paper, sometimes they can help spark ideas. I only wish it were that easy, โฆ
9ย years, 4ย months ago