20 years, 10 months ago
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Community contributions featuredThanks for the reply,the thread option is pretty much what I will do.Cool.-u.
20 years, 10 months ago
20 years, 10 months ago
hi, i wrote a program that uses the nv_occlusion_query extension. Basicaly I perform about 256000 occlusion queries, n at the time, consecutively. if n == 100, the result gets w…
20 years, 9 months ago
Hi, I'm wondering if there is a common way to load texture into the graphics hardware (glTexImage2D) in a asychrone way. For instance if I know that at time T I'll need a textur…
20 years, 10 months ago
Hi, I draw in a floating point pbuffer (128 bits/pixel) with stencil and depth buffer. Everything works fine. Once I enable GL_BLEND, it goes insanely slow. I'd like to know if…
21 years, 2 months ago
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See all in Discussionshi, i wrote a program that uses the nv_occlusion_query extension. Basicaly I perform about 256000 occlusion queries, n at the …
20 years, 9 months ago
Thanks for the reply,the thread option is pretty much what I will do.Cool.-u.
20 years, 10 months ago
Try glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS), it returns the actual number of texture units.-u.
20 years, 10 months ago