20ย years, 3ย months ago
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Community contributions featured20ย years, 3ย months ago
Quote:Original post by hplus0603Simple game organization will typically end up with lists of different objects ordered by functionality.Thus, you'll have a list of "things thatโฆ
20ย years, 3ย months ago
I am trying to write code that separates the sdl event stuff from the rest of my code. I made a input manager class that uses an array of bools to store which keys are pressed oโฆ
20ย years, 3ย months ago
Hi, Is there an alternative to basic arrays in c++? I wanted to just make an array of a class but I can't do it unless I add a constructor with no parameters and a new member fuโฆ
20ย years, 8ย months ago
How would I go about dynamicly making an array of pointers to a class? I tried this but it doesn't work: int sprite_count = 10; cSprite *sprites; sprites = new *cSprite[sprite_cโฆ
20ย years, 9ย months ago
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See all in DiscussionsQuote:Original post by hplus0603Simple game organization will typically end up with lists of different objects ordered by functionality.Thus, you'll have โฆ
20ย years, 3ย months ago
Thanks for the reply. The 18 stands for the 18 different buttons on the console (gp2x) I am making the โฆ
20ย years, 3ย months ago
I am trying to write code that separates the sdl event stuff from the rest of my code. I made โฆ
20ย years, 3ย months ago