20 years ago
Highlights
For practicality reasons I can't actually have a 100% realistic space game. So I have a max speed because if a ship got up to a very high speed it would make it very difficult t…
20 years ago
20 years ago
I'm experimenting with a 2D space arcade style simulation and I'm trying to develop an intercept algorithm that will compensate for current velocity. Currently I have it ve…
20 years ago
I'm experimenting with a 2D top-down space arcade style game and I'm trying to get the realistic physics to work. I want to be able to dynamically spawn waypoints or to hav…
20 years, 1 month ago
In programming my AI I want a ship to be able to turn around and apply thrust to come to a stop at a certain point. I want it to act just like a human controlled ship so I can't…
20 years, 3 months ago
Latest Activity
See all in DiscussionsFor practicality reasons I can't actually have a 100% realistic space game. So I have a max speed because if …
20 years ago
The tricky thing is, there are two variables that control position - heading and time. P(h, t) position as a …
20 years ago
I'm experimenting with a 2D space arcade style simulation and I'm trying to develop an intercept algorithm that will compensate …
20 years ago