20 years, 4 months ago
Highlights
Community contributions featuredThanks, it seems the code was checking for lines rather than rays. I had hoped to avoid calculating t, to speed up the code.
20 years, 4 months ago
20 years, 4 months ago
I'm trying to write a function to determine if a ray intersects with a triangle. Don't need any information about where, just if. The problem is, the results coming from it don'…
20 years, 4 months ago
I'm trying to build a 3D game I've been working on in VS 2003 (previously built in Linux with GCC). I'm getting hundreds of bizarre errors from the standard library, which…
20 years, 4 months ago
I'm trying to put mesh simplification into my engine. From some google searches the easiest algorithm for this seems to be edge contraction, as in this picture (from here): Howe…
20 years, 7 months ago
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See all in DiscussionsThanks, it seems the code was checking for lines rather than rays. I had hoped to avoid calculating t, to …
20 years, 4 months ago
I'm trying to write a function to determine if a ray intersects with a triangle. Don't need any information about …
20 years, 4 months ago
Quote:Original post by DeyjaHa, that's actually an easy one. In OS/Win32/Win32Window.h, you never closed the namespace 'Errors'. Ironic.Haha, that's pretty …
20 years, 4 months ago