21 years, 9 months ago
Highlights
I dont have any DX knowledge but it seems that you are using 16bit indices (D3DFMT_INDEX16) and with a terrainsize of 257*257 you need more than 2^16 values to index all of them…
21 years, 9 months ago
21 years, 11 months ago
Now I already have a tiled shadowmap system working and it looks pretty nifty. However depending on the size of the to be rendered object it can need several shadowmaps to…
22 years ago
Translucent objects will be a different beast to slay but I'll worry about that later on. Just wanted to say thanks for the help you gave :)
21 years, 11 months ago
22 years ago
Latest Activity
See all in DiscussionsI dont have any DX knowledge but it seems that you are using 16bit indices (D3DFMT_INDEX16) and with a terrainsize …
21 years, 9 months ago
Translucent objects will be a different beast to slay but I'll worry about that later on. Just wanted to say …
21 years, 11 months ago
I completly forgot about texkill bypassing the early z test. But at least I understand your idea about doing it …
22 years ago