21 years, 7 months ago
Highlights
Quote:Original post by SfpianoYou have to recopy the new data to the vertex buffer every time you want to change it. Simply changing the color without passing it to the VB won't…
21 years, 7 months ago
I created a particle engine that renders point sprites using vertex buffers. Each particle is composed of a single vertex point. The problem I'm having is dynamically changing t…
21 years, 7 months ago
I was wondering if anyone knew if there was a command to sort point sprites in DirectX for Z-Buffering. I realize I could sort the point sprites myself, but would like to know i…
21 years, 7 months ago
21 years, 11 months ago
I was wondering which method is best for time based rendering; QueryPerformanceCounter() or timeGetTime()? Advantages/disadvantages between the two.
21 years, 11 months ago
Latest Activity
See all in DiscussionsQuote:Original post by SfpianoYou have to recopy the new data to the vertex buffer every time you want to change …
21 years, 7 months ago
I created a particle engine that renders point sprites using vertex buffers. Each particle is composed of a single vertex …
21 years, 7 months ago
I was wondering if anyone knew if there was a command to sort point sprites in DirectX for Z-Buffering. I …
21 years, 7 months ago