11 years, 11 months ago
Highlights
Community contributions featuredYou could try using some heuristic to place more probes where it matters. For example you could use navmesh or height above ground. what if my player can fly ? i would no…
11 years, 11 months ago
Hey guys. Just question - how to automatically generate LP positions? i have HUGE levels... 1) regular grid + tetrahedral tessellations - out of memory 2) ad…
11 years, 11 months ago
13 years, 1 month ago
GPUGrassVertex growPoint[1]; Float3Set(growPoint[0].origin,0,0,0); PackNormalizedVector(growPoint[0].growDir,CVector3f(0,0,1)); growPoint[0].grassTileID[0]=0…
13 years, 1 month ago
hey my blur effect shivers when i move mouse.... this does occur when i have various fps... if i move camera by keyboard it is ok if i connect mouse to…
13 years, 7 months ago
Latest Activity
See all in DiscussionsYou could try using some heuristic to place more probes where it matters. For example you could use navmesh or …
11 years, 11 months ago
Hey guys. Just question - how to automatically generate LP positions? i have HUGE levels... 1) regular grid …
11 years, 11 months ago
thanks....
13 years, 1 month ago