20 years, 8 months ago
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Community contributions featured20 years, 8 months ago
Quote:Original post by swiftcoderI corrected my post up there, but maybe after you read it, you need to use reserve(), instead of resize(), my mistake. (and resize will do exact…
20 years, 8 months ago
well right now the collision detection im working on a horrible mess the function to test if solids are in a given raidus from a point and return a std::vector of objects t…
20 years, 8 months ago
i just begain using freetype to render my 2d text before i had been using windows to generate the text for me with wglUseFontBitmaps and whatever so i have freetype set up and r…
20 years, 10 months ago
I've been working in devcpp today fiddling around with RakNet and i looked up how to pack structures for packets struct Packed { char a; // 1 bytes -0 offset int b; // 4 bytes -…
20 years, 11 months ago
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See all in DiscussionsQuote:Original post by swiftcoderI corrected my post up there, but maybe after you read it, you need to use reserve(), …
20 years, 8 months ago
Quote:Original post by swiftcoderCould you explain how you have determined that the push_back() function is to blame? It seems a …
20 years, 8 months ago
made the vector static and returned by refrencealso moved the Solids.end out of the while()now the fps jupmed 2-3 fps …
20 years, 8 months ago