21 years, 11 months ago
Highlights
Really nice :)Without ~165 FPS.With glow ~32 FPS.Sitting on a P4 1,4Ghz. Geforce 3 64MB. 768MB RAM
21 years, 11 months ago
21 years, 11 months ago
21 years, 11 months ago
I'm the previous Anonymous poster.Well it will make sure that the closest pixel will be drawn.Z-Buffer is basically a array that holds numbers for each pixel on screen. And…
21 years, 11 months ago
You should have three textures then.// Some render statespDevice->SetTexture(0, pTexture1); // Base Texture 1 (Grass)pDevice->SetTexture(1, pTexture2); // alpha texturepDe…
21 years, 11 months ago
Latest Activity
Really nice :)Without ~165 FPS.With glow ~32 FPS.Sitting on a P4 1,4Ghz. Geforce 3 64MB. 768MB RAM
21 years, 11 months ago
I'm the previous Anonymous poster.Well it will make sure that the closest pixel will be drawn.Z-Buffer is basically a array …
21 years, 11 months ago
You should have three textures then.// Some render statespDevice->SetTexture(0, pTexture1); // Base Texture 1 (Grass)pDevice->SetTexture(1, pTexture2); // alpha texturepDevice->SetTexture(2,
21 years, 11 months ago