14ย years, 8ย months ago
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14ย years, 8ย months ago
So I was curious what other people do about this. I currently have my game loop fixed at 50 cycles a second, and fps runs at max. The problem I just ran into is when I am detectโฆ
15ย years, 1ย month ago
[font="arial, verdana, tahoma, sans-serif"]So my game has lots of structures, all of which i will need to save at one point for save games and user created content witโฆ
15ย years, 8ย months ago
So my game has lots of structures, all of which i will need to save at one point for save games and user created content with the in game ship builder. After doing some thinkingโฆ
15ย years, 8ย months ago
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See all in DiscussionsYou can do something like this: #define Global 5; float g[Global]; int t = Global; int z = Global;
14ย years, 8ย months ago
Yes you can, just make sure you actually have a 5th element, otherwise you go out-of-bounds on your array and โฆ
14ย years, 8ย months ago
Generally speaking, it's ill-advised to do any searches or in some cases sorts in a realtime application (such as a โฆ
14ย years, 8ย months ago