21 years, 7 months ago
Highlights
It's real-time, units can not climb up or go down. With choke points I mean narrow areas where the enemy is vulnerable when traveling, in other words, areas that are easy to def…
21 years, 7 months ago
Hey, I'm looking for a decent algorithm that can detect choke points in the terrain, and especially choke points through where the enemy is likely to attack. All help will be ap…
21 years, 7 months ago
Hey, I've read that Influence maps(IM's) are a popular technique for terrain analysis, but I've also read that it's better to use multilayered IMs because of memory issues. I've…
21 years, 10 months ago
Hello, I’m not sure if this is the right place to ask this, but I'm writing a thesis on group movement, tactical issues in games and on the AI in RPG, FPS and RTS (not …
21 years, 11 months ago
Latest Activity
See all in DiscussionsIt's real-time, units can not climb up or go down. With choke points I mean narrow areas where the enemy …
21 years, 7 months ago
Hey, I'm looking for a decent algorithm that can detect choke points in the terrain, and especially choke points through …
21 years, 7 months ago
Hey, I've read that Influence maps(IM's) are a popular technique for terrain analysis, but I've also read that it's better …
21 years, 10 months ago