21 years, 11 months ago
Highlights
Just FYI, the z-buffer operates after the world coordinates of your objects have been transformed into camera coordinates and normalized. Normalizing means that all the coordina…
21 years, 11 months ago
21 years, 11 months ago
Hello everyone, I'm making an OpenGL game for my 4th year computer graphics course. Right now I'm trying to figure out what character model format would be most suitable for me.…
21 years, 11 months ago
Thanks for the speedy replies!I think I might go with the .md2 format, because it certainly does look much easier. Then perhaps what I'll do is set up my own character model hie…
21 years, 11 months ago
Latest Activity
Just FYI, the z-buffer operates after the world coordinates of your objects have been transformed into camera coordinates and normalized. …
21 years, 11 months ago
Thanks for the speedy replies!I think I might go with the .md2 format, because it certainly does look much easier. …
21 years, 11 months ago
Hello everyone, I'm making an OpenGL game for my 4th year computer graphics course. Right now I'm trying to figure …
21 years, 11 months ago