21 years, 11 months ago
Highlights
21 years, 11 months ago
Perfect. It went throught. Nice link.
21 years, 11 months ago
I can confidently say it's an extremely difficult task to implement NPC's that "learn" based on a players behavior. In your case with Street Fighter (Tulio C), indeed it WA…
21 years, 11 months ago
"People playing the game don't care if the game is using a huge database of scripted decisions, is making directed searches of a decision tree, or is building an accurate knowle…
21 years, 11 months ago
I recently found a loophole in the "ingenious" design of Holo 2. Not impliying that the design is actually that great, but assuming, since thehype defines it as the greatest thi…
21 years, 11 months ago
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See all in DiscussionsPerfect. It went throught. Nice link.
21 years, 11 months ago
Quote:Original post by Mykre<<http://stuffo.howstuffworks.com/halo2-ai.htm>>I cut and pasted the link (Beginning from "stuffo") Yet it wasn't found for some reason. Since …
21 years, 11 months ago
Response to GBGAMES ....Not only that, but discovering "flaws" creates an overall atmosphere that ensures improvement. This isn't necessarily a …
21 years, 11 months ago