17 years, 2 months ago
Highlights
Maybe you use some complex shaders for terrain rendering or switch textures just too often? That would be a good idea to run it with NvPerfHud enabled to see what is the real bo…
17 years, 2 months ago
17 years, 2 months ago
I'd like to add refractions to my water. Underneath I submitted code I use for rendering reflections. I thought that to do refractions it would be enough to invert m_plClip norm…
20 years, 2 months ago
I use sphere tree in my project and now I want to use frustum culling with the spheres. However I got strange results. Half of a scene is invisible though it should appear o…
20 years, 4 months ago
I'm trying to make reflections for my water system using a cube map. I generate it in a microsoft's way and then map it on a water surface using a very simple shader. Howev…
20 years, 7 months ago
Latest Activity
See all in DiscussionsMaybe you use some complex shaders for terrain rendering or switch textures just too often? That would be a good …
17 years, 2 months ago
To get my first job (and actually the only one so far in GD) I showed some demos from my …
17 years, 2 months ago
Quote:A trick you can use to improve performance in certain scenarios is to generate a hierarchial depth map of the …
17 years, 4 months ago