21 years, 10 months ago
Highlights
Woah, great responses guys.Ofcourse the answer was right in front of me, but isn't it always? :(I now define an empty constructor and destructor in SceneManager.cpp. Maybe in th…
21 years, 10 months ago
21 years, 10 months ago
Hi, I've been screwing around with this all day and can't find the solution. I've read alot of threads here and via google, but most of them build up to what I want and then jus…
21 years, 10 months ago
Hello, I read the other posts here dealing with OpenGL and SDL_ttf and got some ideas and tips from there, but I'm still stuck. When I draw geometry or text seperately it works…
21 years, 11 months ago
Hi, I know the "convert to string" topic has come up alot already, but trying to implement some variations I stumbled upon some weird linking errors when I tried to use cout and…
21 years, 11 months ago
Latest Activity
See all in DiscussionsWoah, great responses guys.Ofcourse the answer was right in front of me, but isn't it always? :(I now define an …
21 years, 10 months ago
Hi, I've been screwing around with this all day and can't find the solution. I've read alot of threads here …
21 years, 10 months ago
I got it, needed to set the color to white at the end of Draw():GLubyte white[] = {255, 255, 255, …
21 years, 10 months ago