17 years, 1 month ago
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Community contributions featuredActually you can use the DirectX math lib for both: D3DXVECTOR3 works fine, as is, with OpenGL calls that accept array[3].D3DXVECTOR3 v1(0.0f, 0.0f, 0.0f); D3DXVECTOR3 v2(1.0f,…
17 years, 1 month ago
17 years, 9 months ago
Yeah ample space would help. Also, in one game I worked on we solved a similar issue by giving each collidible object 2 collision radii - a hard collision radius and a…
17 years, 9 months ago
17 years, 9 months ago
Quote:Original post by Thunder0neI am trying both grid and octree using them in order to avoid all of the agents to check terrain proximity (the number of agent's neighbours is…
17 years, 9 months ago
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See all in DiscussionsActually you can use the DirectX math lib for both: D3DXVECTOR3 works fine, as is, with OpenGL calls that accept …
17 years, 1 month ago
Yeah ample space would help. Also, in one game I worked on we solved a similar issue by giving each …
17 years, 9 months ago
Quote:Original post by Thunder0neI am trying both grid and octree using them in order to avoid all of the agents …
17 years, 9 months ago