17 years, 3 months ago
Highlights
In traditional logic, there are only two possible end values: TRUE and FALSE. An extension on this is called "multi-valued logic" where the possible values can be what…
17 years, 3 months ago
20 years, 10 months ago
I'm using an A* implementation built upon an influence map (small map, grid based, diagonals are OK). The basic setup is that each actor in the game has a medium sized surroundi…
21 years, 9 months ago
Actually, they're using the simplest of NNets: perceptrons. These are easily run time trainable, very simple NNets. You could visualize them like this:(Input Node)------Link wit…
20 years, 10 months ago
21 years, 2 months ago
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See all in DiscussionsIn traditional logic, there are only two possible end values: TRUE and FALSE. An extension on this is called "multi-valued …
17 years, 3 months ago
Actually, they're using the simplest of NNets: perceptrons. These are easily run time trainable, very simple NNets. You could visualize …
20 years, 10 months ago
Treat each thruster as a separate entity, that accumulates behavior into the larger ship entity.Each thruster knows:The ship's current velocity …
21 years, 2 months ago