21 years, 9 months ago
Highlights
also by "projective texture" mapping are you referring to this technique?http://developer.nvidia.com/object/Projective_Texture_Mapping.htmlOr something different? Because you me…
21 years, 9 months ago
21 years, 9 months ago
Hi! I am trying to make my water look a little better by adding refractions. I started by reading Alex Vlachos's article in GPG and got some pretty cool results. Since a static…
21 years, 9 months ago
Hi! I am trying to make water :) -I have got my nifty little fluid solver that produces very nice water behavior in real time. -I have got some nice reflections to enhance the r…
21 years, 10 months ago
21 years, 9 months ago
Latest Activity
See all in Discussionsalso by "projective texture" mapping are you referring to this technique?http://developer.nvidia.com/object/Projective_Texture_Mapping.htmlOr something different? Because you mentioned using glTexCoor
21 years, 9 months ago
I see...So to do what I am trying to do I need to render the stuff below the surface to …
21 years, 9 months ago
Hmmm interesting...I am using:GL_TEXTURE0_ARB for the reflection texture andGL_TEXTURE1_ARB for the refraction texture[Edited by - WhirlingDervish on December 28, 2004 …
21 years, 9 months ago