21 years, 11 months ago
Highlights
Quote:Original post by oconnellseanmTry http://nehe.gamedev.net, there are numerous tutorials on this kind of stuff.Failing that, maybe gametutorials.com. I know NeHe has a…
21 years, 11 months ago
21 years, 11 months ago
I'm doing a simple image based NPR rendering project and I'm stuck right now trying to figure out some nice line stylizations to use. I have some ideas based on depth value…
21 years, 11 months ago
The Demo (Requires windows.h) I'm having this odd problem with glCopyTexSubImage2D where it seems as though the function is squishing the captured framebuffer image towards the…
21 years, 11 months ago
21 years, 11 months ago
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See all in DiscussionsQuote:Original post by oconnellseanmTry http://nehe.gamedev.net, there are numerous tutorials on this kind of stuff.Failing that, maybe gametutorials.com. I know NeHe …
21 years, 11 months ago
Try using the glext.h header file. GL_CLAMP_TO_EDGE is an OpenGL 1.2 constant, I believe, and windows only includes OpenGL 1.1. …
21 years, 11 months ago
A screenshot would help.Like Zedzeek said, you need to specify tangents and binormals per vertex. For my program I found …
21 years, 11 months ago