21 years, 10 months ago
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21 years, 10 months ago
Ok, I did a little something else, and tried to interpolateglActiveTextureARB( GL_TEXTURE0_ARB );//baseglEnable(GL_TEXTURE_2D);BindTexture( base );//returns the texture numbergl…
21 years, 10 months ago
Hey, This is how I would like my engine set up: I have one big texture for the base terrain. On top of this I would like to gl_modulate tiled textures (such as grass, r…
21 years, 10 months ago
Thats a good question.I'm working on a map editor for a game and this will be an extra option.So...As many as possible while still being able to do it. Specifically though…
21 years, 10 months ago
21 years, 10 months ago
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See all in DiscussionsOk, I did a little something else, and tried to interpolateglActiveTextureARB( GL_TEXTURE0_ARB );//baseglEnable(GL_TEXTURE_2D);BindTexture( base );//returns the texture numberglTexEnvf (GL_TEXTURE_ENV
21 years, 10 months ago
Thats a good question.I'm working on a map editor for a game and this will be an extra option.So...As many …
21 years, 10 months ago
Quote:Original post by claptonQuote:Original post by wakingjohnThe alpha maps are in a seperate files as black and white textures and …
21 years, 10 months ago