21 years, 10 months ago
Highlights
21 years, 10 months ago
Well duh Cocalus. As I said before, I know how to use gluLookAt, I know what vectors you pass. What I don't know is how you calculate the Up vector so that you can also do 360 d…
21 years, 10 months ago
Is it possible to do this using gluLookAt so you have a smooth rotation on X axis 360 degrees? No screen flipping at 90 up and down. Well? Come on, there has to be a way.
21 years, 10 months ago
I've read more quaternion tutorials I can count. I've applied them all, failed so many times. Tried to understand them. I finally got one relatively working, just to find s…
21 years, 11 months ago
Scratch that, doing what you suggested works. But messes up yaw calculation. Makes rotating on Y axis backwards, then it switches to forwards and is just generally wonky...…
21 years, 10 months ago
Latest Activity
See all in DiscussionsWell duh Cocalus. As I said before, I know how to use gluLookAt, I know what vectors you pass. What …
21 years, 10 months ago
Scratch that, doing what you suggested works. But messes up yaw calculation. Makes rotating on Y axis backwards, then it …
21 years, 10 months ago
And how exactly do I successfully calculate my up vector each time I move my eye?
21 years, 10 months ago