13ย years, 5ย months ago
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Community contributions featuredHow do you generate the indices that point to each render item? I'm assuming you would need to have some way to uniquely identify render items? If we look at a Light Pre-โฆ
13ย years, 5ย months ago
13ย years, 5ย months ago
I'm curious to know if other developers think multiple inheritance is bad practice and if composition should be used instead or if it's a case of "the right tool foโฆ
14ย years ago
How can terrain physics be handled when a lot of modern terrain rendering is done via the GPU? Normally for brute force approach and small heightmaps you could create vertices oโฆ
14ย years, 1ย month ago
I'm wondering if there is any merit in using multiple spatial algorithms for visibility determination. What do more modern game engines do? Do they have "one system toโฆ
14ย years, 1ย month ago
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See all in DiscussionsHow do you generate the indices that point to each render item? I'm assuming you would need to have some โฆ
13ย years, 5ย months ago
I figured I'd jump in on this thread as I have a similar question. I'm working on a data-driven โฆ
13ย years, 5ย months ago
I kind of agree with you but for practicality sake I chose to inherit Component/Property containers because an entity is โฆ
14ย years ago