I want to be able to take in arbitrary rectangular images and stick them together in the same texture. So I need an algorithm that can find the "best" place to add the image toโฆ
17ย years, 5ย months ago
I want to be able to take in arbitrary rectangular images and stick them together in the same texture. So I need an algorithm that can find the "best" place to add the image toโฆ
17ย years, 5ย months ago
18ย years, 5ย months ago
18ย years, 5ย months ago
Well, the good news is it works now. The bad news is I have no idea why and that makes me nervous. What worked was "If you don't want the rotations to be dependent on oโฆ
18ย years, 5ย months ago
I am trying to render a 2D sprite with an image overlay that gets applied according to an alpha mask. Here is an image of it working correctly: The base texture is on the bโฆ
18ย years, 3ย months ago
I'm a beginner-intermediate OpenGL programmer, and I'm trying to find an article on writing fast OpenGL. I'm looking for info like what calls are expensive, optimization teโฆ
18ย years, 4ย months ago
I want to be able to take in arbitrary rectangular images and stick them together in the same texture. So โฆ
17ย years, 5ย months ago
I am trying to render a 2D sprite with an image overlay that gets applied according to an alpha mask. โฆ
18ย years, 3ย months ago
I'm a beginner-intermediate OpenGL programmer, and I'm trying to find an article on writing fast OpenGL. I'm looking for info โฆ
18ย years, 4ย months ago
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