19 years, 2 months ago
Highlights
Community contributions featuredNice Diagram :)When doing the collision detection code, I'm assuming that the test you do is something like: distVec = Sphere1.center - Sphere2.center;bcol = distVect.lenght <…
19 years, 2 months ago
19 years, 4 months ago
Did you try setting the unpack_row_length?glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_UNPACK_ROW_LENGTH, GlyphSurfaces->pitch / GlyphSurfaces->format-&…
19 years, 4 months ago
19 years, 6 months ago
The way we went about it was to have an xml file which configured how miscellaneous texture should be loaded. Either pre-load them before the game, or in the background during t…
19 years, 6 months ago
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See all in DiscussionsNice Diagram :)When doing the collision detection code, I'm assuming that the test you do is something like: distVec = …
19 years, 2 months ago
Did you try setting the unpack_row_length?glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_UNPACK_ROW_LENGTH, GlyphSurfaces->pitch / GlyphSurfaces->format->BytesPerPixel);...gl
19 years, 4 months ago
The way we went about it was to have an xml file which configured how miscellaneous texture should be loaded. …
19 years, 6 months ago