This is a little different from the normal fare here, but its still an interesting, related engineering problem: So I'm the lead engineer for GamersBet.net, which is a new commu…
20 years, 4 months ago
This is a little different from the normal fare here, but its still an interesting, related engineering problem: So I'm the lead engineer for GamersBet.net, which is a new commu…
20 years, 4 months ago
21 years, 10 months ago
nice! :) you guys are good ... you're absolutely right about you needing the DirectX SDK for reference rasterizer purposes if you cant support PS 2.0 and floating point render t…
21 years, 10 months ago
21 years, 10 months ago
Hey, my colleagues and I have often sat around coffee tables discussing what will be the next 'big' thing as far as publishing companies are concerned. One thing we've come up w…
21 years, 8 months ago
I've released an open-source demo of refractive, volumetric water sloshing around in a sphere in VERY real-time - the demo uses a technique called Smoothed Particle Hydrodynamic…
21 years, 10 months ago
This is a little different from the normal fare here, but its still an interesting, related engineering problem: So I'm …
20 years, 4 months ago
Hey, my colleagues and I have often sat around coffee tables discussing what will be the next 'big' thing as …
21 years, 8 months ago
nice! :) you guys are good ... you're absolutely right about you needing the DirectX SDK for reference rasterizer purposes …
21 years, 10 months ago
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