21 years, 10 months ago
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21 years, 10 months ago
Ohh, apology, it is not called CVector3 vLight = vLightVector - pObject pVerts[ index ]; separates CVector3 vLight = ObjectSpaceLightPos - pObject pVerts[ index ];
21 years, 10 months ago
Ich schreibs nochmal in Deutsch, Mein Bump Effekt habe ich hinbekommen, arbeite mit Dot3 und Tangent Space, aber das die Beleuchtung ist nicht in Ordnung. Der Lichteinfall kommt…
21 years, 10 months ago
Hey Guys, my Bumpmap look linke good, but it is iverted. What can i do for that.
21 years, 10 months ago
Here times an excerpt of my code, light position is is in the object space and also thinks I times in the correct direction! inverseModelView.invertMatrix(modelView);ObjectSpace…
21 years, 10 months ago
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See all in DiscussionsOhh, apology, it is not called CVector3 vLight = vLightVector - pObject pVerts[ index ]; separates CVector3 vLight = ObjectSpaceLightPos …
21 years, 10 months ago
Here times an excerpt of my code, light position is is in the object space and also thinks I times …
21 years, 10 months ago
Ich schreibs nochmal in Deutsch, Mein Bump Effekt habe ich hinbekommen, arbeite mit Dot3 und Tangent Space, aber das die …
21 years, 10 months ago