So after much struggle trying to convert the example in ShaderX5 (see this post) to work in GLSL I've arrived at something that works and may help others: uniform mat4 osg_ViewM…
17 years, 4 months ago
So after much struggle trying to convert the example in ShaderX5 (see this post) to work in GLSL I've arrived at something that works and may help others: uniform mat4 osg_ViewM…
17 years, 4 months ago
18 years ago
Ok, I've tried that and ended up with the same result. I'm rendering those 3 quads with an orthographic camera. Maybe it's not possible to be perspective correct when rendering…
18 years ago
I recently read Christian Schuler's article in ShaderX5: Normal Mapping without Precomputed Tangents and saw alot of potential in using for our apps at work. Since we are strict…
17 years, 9 months ago
In trying to mimic a 3 monitor setup I have tested rendering to texture and then applying that texture to 3 screen space quads. The scene consists of a skybox with a checkerboar…
18 years ago
19 years, 5 months ago
So after much struggle trying to convert the example in ShaderX5 (see this post) to work in GLSL I've arrived …
17 years, 4 months ago
I recently read Christian Schuler's article in ShaderX5: Normal Mapping without Precomputed Tangents and saw alot of potential in using …
17 years, 9 months ago
Ok, I've tried that and ended up with the same result. I'm rendering those 3 quads with an orthographic camera. …
18 years ago
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