21 years, 2 months ago
Highlights
Thanks phantom. I figured out my problem and, as is usually the case, it was embarassingly simple. I had declared my sampler as a "sampler2D", not a "sampler2DShadow". Works …
21 years, 2 months ago
21 years, 2 months ago
This is obviously a contrived example, but I'm wondering if there's a more concise way to do what I'm doing below in C++. Basically, I want to wrap a bunch of functions…
21 years, 2 months ago
Does anyone have an practical experience for how well cards support the ARB_fragment_program extension versus GLSL? I realize that in theory, since GLSL and assembly fragment pr…
21 years, 2 months ago
If I'm using shadow mapping and have generated a depth texture, is there any way to apply this depth texture onto an existing frame buffer without re-rendering the scene ge…
21 years, 5 months ago
Latest Activity
See all in DiscussionsThanks phantom. I figured out my problem and, as is usually the case, it was embarassingly simple. I had declared …
21 years, 2 months ago
This is obviously a contrived example, but I'm wondering if there's a more concise way to do what I'm doing …
21 years, 2 months ago
Thank you for the feedback. I'm thinking ARB_fragment_shader is the way to go. Also, using the "OpenGL Hardware Registry" (http://www.delphi3d.net/hardware/allexts.php), …
21 years, 2 months ago