16 years, 4 months ago
Highlights
Community contributions featuredI've implemented a water renderer. It's based on two chapters from the shadersX2 book. It can be implemented in PS1.4, so it's quite good. Full source available at http://w…
16 years, 4 months ago
Hello,I have GLSL code that does something like the simplified code belowuniform vec2 inc;uniform sampler2D myTex;vec3 tColor = vec3(0.0,0.0,0.0);vec3 one = vec3(1.0, 1.0,…
16 years, 2 months ago
16 years, 7 months ago
Hi,I'm trying my hand at some simple volume rendering using the ray marching method. I am using a deferred shading method, where one pass collects the depth of voxel and ot…
16 years, 4 months ago
Hi, I am looking to do interpolation on the face of a triangle, like the GPU does on the face of a triangle for the texture coordinates. I am not interested in the per…
16 years, 7 months ago
Latest Activity
See all in DiscussionsHello,I have GLSL code that does something like the simplified code belowuniform vec2 inc;uniform sampler2D myTex;vec3 tColor = vec3(0.0,0.0,0.0);vec3 one …
16 years, 2 months ago
Hi,I'm trying my hand at some simple volume rendering using the ray marching method. I am using a deferred shading …
16 years, 4 months ago
I've implemented a water renderer. It's based on two chapters from the shadersX2 book. It can be implemented in PS1.4, …
16 years, 4 months ago