19 years ago
Highlights
Heh, thx - that was the problem, but also the line : if (D3D_OK != m_Sprite->Draw(m_SpriteImage, &m;_SourceRect, NULL, &m;_Position, &m;_Color)) {...}i left the position para…
19 years ago
19 years ago
Hello! I'm a newbie and have a problem with rotation (ehh ...) I'm trying to rotate a sprite using the D3DXMatrixTransformation2D function. Everything goes well untill i try to…
19 years ago
And again ... hi all :P Whats the best & easiest way to do the fade in/out effect in directX ? I mean with reference to Surfaces and Textures. Is there any function or should i…
21 years, 10 months ago
Hi all again :) Got a question: What'sa the best way to dalay a d3d prog? Or set frames per sec? I mean i need to reduce the number of frames per sec and the rendering speed. Du…
21 years, 10 months ago
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See all in DiscussionsHeh, thx - that was the problem, but also the line : if (D3D_OK != m_Sprite->Draw(m_SpriteImage, &m;_SourceRect, NULL, &m;_Position, &m;_Color)) …
19 years ago
Why are you trying to convert lib to a from the roiginal SDK when you have the dev pack (with …
19 years ago
Hello!I think the order is ok. Maybe part of the code will do:D3DXVECTOR2 rotationpoint = D3DXVECTOR2((float)(posX), (float)(posY));D3DXMatrixTransformation2D(&matrix;,NULL,0.0,NULL,&rotationpoint;,an
19 years ago