19 years, 8 months ago
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Community contributions featuredThere no gaps. initialization code:... glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glCullFace(GL_BACK); glPolygonMode( GL_FRONT, GL_FILL ); //…
19 years, 8 months ago
19 years, 10 months ago
When I render my scenes, I allways observe that failures happen when rendering quads or triangles. This failures are like that, one quad that touch the other, cannot fill c…
19 years, 8 months ago
I'm trying to compile the following source in windows using Code Blocks: #include <iostream> #include <cc++/thread.h> using namespace std; class myThread : ost::Thre…
19 years, 10 months ago
Is possible pass the textures generated in one OpenGL context to another? I have tried here and was sucessfull in creating a multi context in separate threads application.…
19 years, 10 months ago
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See all in DiscussionsThere no gaps. initialization code:... glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glEnable( GL_CULL_FACE ); glCullFace(GL_BACK); glPolygonMode( GL_FRONT, GL_FILL ); //default …
19 years, 8 months ago
When I render my scenes, I allways observe that failures happen when rendering quads or triangles. This failures are like …
19 years, 8 months ago
know where can I get precompiled version of boost libraries? Was unable to compile that mess in windows...
19 years, 10 months ago