20 years ago
Highlights
Ok, here are some snippets...This is the draw routine for the game tile, where the names are assigned.def draw(self): print glGetInteger(GL_RENDER_MODE) gen.reset() glColor3f(0.…
20 years ago
20 years ago
I'm working on a 3d version of a 2d board game, in which square tiles can be placed onto a board made up of square spaces (in the 3d version the board squares can be o…
20 years, 1 month ago
I'm having trouble getting more than one texture to load. I'm now completely mystified, since I've searched right left and centre and I'm not seeing the behviour I am told…
20 years, 2 months ago
I've tried a number of ways of writing OGL applications that have gui widgets attached, such as a menubar/toolbars etc. I find all of them to be a real pain for different reason…
20 years, 9 months ago
Latest Activity
See all in DiscussionsOk, here are some snippets...This is the draw routine for the game tile, where the names are assigned.def draw(self): print …
20 years ago
The picking routine IS the normal rendering routine at the moment...I'll post some code shortly (currently it is half past …
20 years ago
Sorting them won't really help if they intersect in pairs, each one will be in front at some point in …
20 years, 1 month ago