21 years, 8 months ago
Highlights
I also should mention that there are lots of good bindings at the DedicateD site--OpenGL, SDL, and I think even some socket stuff.
21 years, 8 months ago
21 years, 8 months ago
I'm pretty unfamiliar with data structures used in scenegraphs for 3D games. Basically I'm interested in nothing too heavy duty, just semi-smart culling of objects. Our player w…
21 years, 9 months ago
So I'm whipping up a GUI in OpenGL and I need to decide between a) Using glPushMatrix() and glPopMatrix() along with glTranslate()s to position children windows within their par…
21 years, 9 months ago
Okay so for our space exploration game I need to generate different looking skyboxes for each sector the player can jump to. I think I have the basic idea down, but I'm not sure…
21 years, 9 months ago
Latest Activity
See all in DiscussionsI also should mention that there are lots of good bindings at the DedicateD site--OpenGL, SDL, and I think even …
21 years, 8 months ago
I think the use of _ALERT is depreciated...The manual has a section on error handling, and you should write a …
21 years, 8 months ago
Other stuff: compile time, like you mentioned, is blazingly fast. I went back to C++ after working with the D …
21 years, 8 months ago