15 years, 3 months ago
Highlights
[quote name='benang00' timestamp='1308551372' post='4825338'] Hi, I am trying to implement the shader in this article: http://www.gamasutra...ltime_glow.…
15 years, 3 months ago
Hi, I am trying to implement the shader in this article: http://www.gamasutra.com/view/feature/2107/realtime_glow.php. It has been successful so far with a pretty big model. But…
15 years, 3 months ago
15 years, 8 months ago
Hi, I'm currently learning shader using GLSL. My sources are the tutorials from clockworkcoders.com, lighthouse3d.com, and nehe. Right now I'm barely scratching the surf…
15 years, 9 months ago
Hi, I'm trying to rewrite my 2D rendering engine from pure SDL to using textured quads with SDL and OpenGL. I've tried to fiddle with the code but stumbled on how to color…
19 years, 2 months ago
Latest Activity
See all in Discussions[quote name='benang00' timestamp='1308551372' post='4825338'] Hi, I am trying to implement the shader in this article: http://www.gamasutra...ltime_glow.php. It has been succes
15 years, 3 months ago
Hi, I am trying to implement the shader in this article: http://www.gamasutra.com/view/feature/2107/realtime_glow.php. It has been successful so far with a …
15 years, 3 months ago
Post process effects, in general, are fullscreen effects applied to scene ( like, bloom, full screen motion blur, tonemapping, screen …
15 years, 8 months ago