Hi All, I was wondering if anyone had ideas about the fastest way to load a volume texture into the GPU. With 2D textures, I believe using a Marshall.copy is the fastest, but I…
19 years, 4 months ago
Hi All, I was wondering if anyone had ideas about the fastest way to load a volume texture into the GPU. With 2D textures, I believe using a Marshall.copy is the fastest, but I…
19 years, 4 months ago
21 years, 9 months ago
Auto-mipmap generation is actually not supported at all for volume textures, and the application doesn't have the time to manually generate them. Also, no choice of minification…
21 years, 9 months ago
21 years, 9 months ago
Hi All, I've been reading around on z-compression aliasing effects, and specifically, looking into finding a solution to them. An added difficulty is that this I need to so…
21 years, 9 months ago
21 years, 9 months ago
Hi All, I was wondering if anyone had ideas about the fastest way to load a volume texture into the …
19 years, 4 months ago
Auto-mipmap generation is actually not supported at all for volume textures, and the application doesn't have the time to manually …
21 years, 9 months ago
I guess I haven't expressed my problem clearly enough. When a textured surface is drawn at less then 1:1, not …
21 years, 9 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more