21 years, 9 months ago
Highlights
21 years, 9 months ago
I seen it in the DXSDK documentation. Can that be a problem for HLSL?
21 years, 9 months ago
Hi everybody, I have a problem with HLSL, I hope you can help me out. I'm trying to create a dot3 bump effect using only a vertex shader. I load a mesh from an xfile, creat…
21 years, 9 months ago
I didn't expected the tangent and binormal vectors to be created just by making the vertex declaration. I've already calculated them: if (FAILED(pMesh->CloneMesh(D3DXMESH_MAN…
21 years, 9 months ago
Latest Activity
I seen it in the DXSDK documentation. Can that be a problem for HLSL?
21 years, 9 months ago
I didn't expected the tangent and binormal vectors to be created just by making the vertex declaration. I've already calculated …
21 years, 9 months ago
Hi everybody, I have a problem with HLSL, I hope you can help me out. I'm trying to create a …
21 years, 9 months ago