17 years, 4 months ago
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Community contributions featuredOkay, thanks, seems about what I thought then.I've currently implemented it with one big texture and one VBO with interleaved position/texture data. Seems to work nice…
17 years, 4 months ago
Heya all! I'm currently creating a 2D engine in OpenGL, just as an experiment really. The way I learned OpenGL is with direct mode, using glBegin(GL_QUADS) calls to draw my spri…
17 years, 4 months ago
19 years, 1 month ago
How does the following sound? Use all 4 elements in the game, but on a given playthrough, you will only see one or two of them. If the game is highly replayable (…
19 years, 1 month ago
Hello all. I have a (rather advanced, I think) programming question. Assume an array of length n, filled with real numbers. It is easy to write an algorithm to grab the smallest…
19 years, 9 months ago
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See all in DiscussionsOkay, thanks, seems about what I thought then.I've currently implemented it with one big texture and one VBO with interleaved …
17 years, 4 months ago
Heya all! I'm currently creating a 2D engine in OpenGL, just as an experiment really. The way I learned OpenGL …
17 years, 4 months ago
Quote:Original post by jpetrieSuperpig touches on this point in his journal. I quote, regarding element "signifigance" (emphasis mine):Quote:There are two …
19 years, 1 month ago