9 years, 1 month ago
Highlights
Published work featured9 years, 2 months ago
9 years, 2 months ago
10 years, 9 months ago
To hide some of the harsh map-edges, we've implemented a global fog system. It's separate from any particle effects that accompany props/characters and specific map elements, bu…
10 years, 9 months ago
11 years, 1 month ago
Latest Activity
See all in DiscussionsTo hide some of the harsh map-edges, we've implemented a global fog system. It's separate from any particle effects that …
10 years, 9 months ago
We've finally gotten ourselves a proper website!Check out the accompanying teaser trailer below, as well as some more-polished screens and …
11 years, 1 month ago
No worries, it's a valid question to ask and something that won't be easy to pull off, but we're giving …
11 years, 2 months ago