20 years, 5 months ago
Highlights
It doesn't have to test every primitive because it can - at the time EndList is called and the recorded command stream is converted to a vertex array (or similar) - find the AAB…
20 years, 5 months ago
20 years, 5 months ago
Yes, the discussion is about layering parts of OpenGL on top of the programmable pipeline, VBO's etc. This, however, is only a conceptual layering planned for OGL 3.0,…
20 years, 5 months ago
21 years, 8 months ago
One addition.. fixed a small error that caused edges to blur slightly and generated a too large height range.(source updated)
21 years, 8 months ago
Latest Activity
See all in DiscussionsIt doesn't have to test every primitive because it can - at the time EndList is called and the recorded …
20 years, 5 months ago
Yes, the discussion is about layering parts of OpenGL on top of the programmable pipeline, VBO's etc. This, however, is …
20 years, 5 months ago
One addition.. fixed a small error that caused edges to blur slightly and generated a too large height range.(source updated)
21 years, 8 months ago