22ย years, 2ย months ago
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Is there any way to figure out the number of temporary registers available, and how many a vertex shader is using?
22ย years, 2ย months ago
I was just wondering how most people handle their skeletally animated characters. I have a shared mesh (in bind pose) used by many characters. The shared mesh is never modified,โฆ
22ย years ago
I wrote a shader for doing vertex skinning with 4 weights per vertex in a GLSL vertex shader, and it does the right thing, but for some reason it is extremely slow (one frame evโฆ
22ย years, 2ย months ago
So I read about realtime glow effects on gamasutra... (http://www.gamasutra.com/features/20040526/james_01.shtml) ...and I'm intested in implementing them in my own engine.โฆ
22ย years, 3ย months ago
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See all in DiscussionsI was just wondering how most people handle their skeletally animated characters. I have a shared mesh (in bind pose) โฆ
22ย years ago
Is there any way to figure out the number of temporary registers available, and how many a vertex shader is โฆ
22ย years, 2ย months ago
ah ha!I get the following:"Link Successful. The GLSL shader will run in software - available number of temporary registers exceeded."I โฆ
22ย years, 2ย months ago