21 years, 7 months ago
Highlights
Quote:You should be OK for the poly count. Most modern engines and definitly upcoming engines can handle poly counts of 5,000 per character without a problem. Unreal3, albeit th…
21 years, 7 months ago
21 years, 7 months ago
Hi. I wish to animate a character; currently, I don't know what apps to use for that. I tried Milkshape, but it isn't so precise in bone settings; I'm testing now Fragmotion, bu…
21 years, 7 months ago
Hi; what can you suggest to avoid the cracks, or bad straightening of critical bending model's part (arms, legs), when animating them with bones? I have problems with rotating t…
21 years, 7 months ago
Hi; if generally it is better to have, say, max 2000 already triplied polys per character, what if the weapon's poly add some 1000 more faces to the main figure? [Edited by - Ma…
21 years, 7 months ago
Latest Activity
See all in DiscussionsQuote:You should be OK for the poly count. Most modern engines and definitly upcoming engines can handle poly counts of …
21 years, 7 months ago
Hi. I wish to animate a character; currently, I don't know what apps to use for that. I tried Milkshape, …
21 years, 7 months ago
excess? I already reached 2020 polys; if I'll add some more, had had I surely grown over the allowed polycount …
21 years, 7 months ago