13 years, 8 months ago
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13 years, 8 months ago
I found the problem: Rendertagets loose their contents on backbuffer change and normally need to be recreated, so needed to copy the data to a new texture. I managed it t…
13 years, 8 months ago
Hi Iam having trouble getting transparent texture to work correctly. I append what the problem is. [sharedmedia=core:attachments:13305] As you can see, the transparency works go…
13 years, 8 months ago
Hi! Can I generate Mip Maps in XNA without using the content pipeline? When I use Texture.FromStream there is no parameter which can be used for that. Is it even r…
13 years, 9 months ago
Hi folks, I want to create a multiplayer game. The clients can communicate with the server with different messages for example "move object x", "send chat msg to…
15 years, 1 month ago
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See all in DiscussionsI found the problem: Rendertagets loose their contents on backbuffer change and normally need to be recreated, so needed to …
13 years, 8 months ago
// Input Image is a byte[] from your Png System.IO.MemoryStream memoryStream = new System.IO.MemoryStream(this.InputImage); memoryStream.Seek(0, System.IO.SeekOrigin.Begin); Texture2D intermediateText
13 years, 8 months ago
Hi thanks for the answer! Yes I draw the quads in arbitrary order and with enabled Z-Buffer. Due to …
13 years, 8 months ago