19 years, 10 months ago
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Community contributions featuredok wait wait. Now im a little bit confused.This is the lighting equation of the d3d fixed function pipeline:Global Illumination = Ambient Light + Diffuse Light + Specular Light…
19 years, 10 months ago
Hello, im searching websites which offer a lot of HLSL shader sources. Since im still a newbie to shaders the sources should be easy written in an educational style and inc…
19 years, 9 months ago
20 years, 1 month ago
Which Tool for Shader Development do you use or prefer and why? RenderMonkey or FX Composer? thanks:)
19 years, 9 months ago
hi guys, im trying to find out the details of the interaction between the Direct3d lighting stage and the texturing stage. I just tell you what I know (or think to know) about l…
19 years, 10 months ago
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See all in DiscussionsHello, im searching websites which offer a lot of HLSL shader sources. Since im still a newbie to shaders the …
19 years, 9 months ago
Which Tool for Shader Development do you use or prefer and why? RenderMonkey or FX Composer? thanks:)
19 years, 9 months ago
ok wait wait. Now im a little bit confused.This is the lighting equation of the d3d fixed function pipeline:Global Illumination …
19 years, 10 months ago