21 years, 2 months ago
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Community contributions featuredI've implemented both. They're both pretty simple to learn and use. The problem with representing high frequency effects and shadows (and be able to make use of the fact that yo…
21 years, 2 months ago
21 years, 4 months ago
Hi, I was hoping you could answer some questions I have on lighting for modern day scenes. When I talk about lighting I mean directional/spotlights 1. How many lights tend…
21 years, 3 months ago
Hi, I've tried creating mipmaps (by using autogen and by specifying the number of levels) with rendertargets but when I call getLevelCount() it always returns 1. I've read that…
21 years, 4 months ago
Hi, I have a rendertarget which I then create mipmaps of. I need to shade my vertex with the colour contained in the 1x1 texture. As I'm using a rendertarget, I cannot lock the…
21 years, 4 months ago
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See all in DiscussionsI've implemented both. They're both pretty simple to learn and use. The problem with representing high frequency effects and shadows …
21 years, 2 months ago
Hi, I was hoping you could answer some questions I have on lighting for modern day scenes. When I talk …
21 years, 3 months ago
EDIT:: Actually, hr = D3DXCreateTexture( Device, Pixels, Pixels, 0, D3DUSAGE_AUTOGENMIPMAP & D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &dynamicTexture;);works.. I was writing to the …
21 years, 4 months ago