21 years, 3 months ago
Highlights
I flip the normal, but i dont see any changes? Here is my code, perhaps i am doing something wrong.// Phong shading modelconst Vec3 Renderer::phong(Vec3 n, // shading normal con…
21 years, 3 months ago
21 years, 3 months ago
Hello, I am simulating corrosion on 3D objects. The corrosion can make holes into an object. How can i raytrace so that i can look inside the object. Now i make the corresp…
21 years, 3 months ago
Hello, I just wondering how you can rotate a point p around a line segment [a,b]. I do it like this: [cpp] Quat q; q.rotation((b-a).normalized(),angle); Mtx3 m=q.makeMatrix(); V…
21 years, 3 months ago
Hello, I am looking on the net how you can calculate the intersectionpoint between a ray and a 3d segment. I am moving particles on a mesh for simulating lichen. If i…
21 years, 4 months ago
Latest Activity
See all in DiscussionsI flip the normal, but i dont see any changes? Here is my code, perhaps i am doing something wrong.// …
21 years, 3 months ago
I am using a voxelgrid to speed up the raytracing and i hit the triangle at the back. If i …
21 years, 3 months ago
Hello, I am simulating corrosion on 3D objects. The corrosion can make holes into an object. How can i raytrace …
21 years, 3 months ago